Each tech is compared only to their own history — never to another tech. Expected time = (machines worked × their own avg minutes/machine) + (miles driven × their own avg drive-minutes/mile). Actual time = the drive + machine-service time they logged (Admin excluded from both sides). 100% means they finished in exactly the time their own history predicts — above is faster, below is slower. Color cutoffs are admin-configurable in App Settings.
Admin-defined tracked fault categories -- how often, and how many tech-hours (on-site + drive), a category like "Premature Full" is costing your zone.
🖥 My Machines, By Visit Count
⚠️ My Faults, By Visit Count
Every reason a visit was made, not just admin-tracked categories.
Estimated average lifespan per part, pooled company-wide, plus your own average for anything you've personally replaced.
Set this once, before you start using mileage tracking. Every day after that, your ending odometer reading (entered on the route screen each evening) automatically becomes the next day's starting point -- you never need to come back here.
Fault Alerts
Get a phone notification if a new fault shows up on your route, even while the app is closed.
Any address — doesn't need to be a Coinstar location. It'll be dropped into your route and map for today only.
🔢 Serial Lookup
🏖️ Request Time Off
➕ Add a Link
🚫 No-Tx Exclusions
Machines here won't hit your must-visit list purely from crossing the No-Tx threshold -- still shown on the map if convenient, and any other genuine fault still forces a visit.
🔍 Jump to a Part
Quickly find a part already in your own list -- type to jump straight to it instead of scrolling.
🪙 Coin Catch
Score: $0
Level: 1
Missed: 0/10
What's falling
Coin $1
The basic catch.
Silver coin $2
Rarer. Worth double.
Coin bag $10
From level 6. Drops far from the kiosk and falls fast. Missing one costs nothing -- you just do not get the $10 -- but crossing the board to reach it usually costs you whatever else was in the air.
Voucher clears a miss
From level 5, and only ever when you already have a miss to undo. Falls slower than a coin so it is worth going after.
Slug -$5
From level 4. Always falls straight down, never drifts. Catching one takes $5 off your score; letting it hit the ground costs nothing at all.
Every 20 catches is a new level. 10 misses ends the game. From level 2 coins drift sideways as they fall, and curve hardest near the bottom -- getting under one early is not enough.
Not clocked in
CSV
Clock In
Current activity
Log Out?
Start Over?
Clears the current preview, secondary zone, and any uploaded files -- back to a blank slate.
📵 Offline — 0 actions pending sync
Pending sync
☰ Quick Links
📋 Day Notes
Notes for today — order parts, things to follow up on, reminders, anything.
Auto-saves as you type. Viewable from the PC time log.
⏱ Time at this machine
0
🏠 Plexiglass Needs
Select which pieces of plexiglass this machine needs:
🧻 Paper Roll Change
Roll Coming Out
📐 Inches → MM Converter
in =
Enter inches
Roll Going In
🔩 Parts Installed
Tap a part to add it. Tap again (or use the stepper below) to bump the quantity.
🪟 Plexiglass Installed
⭐ Frequently Used
No parts in inventory yet. Add some in Admin → Parts first.
🔩
Parts need reordering
📦 Mark Parts as Ordered
Check off whatever you actually placed an order for. Anything you leave unchecked stays on today's reminder — controlled parts your manager hasn't ordered yet, or anything you couldn't get to.